Project Overview
About the Project
Mulligan Keep is a cooperative deck-building roguelike where visual clarity was critical because players constantly manage cards, combat information, and cooperative interactions. My responsibility was to create a consistent visual language that balanced readability with the game's fantasy atmosphere.
Steam Link: https://store.steampowered.com/app/4465440/Mulligan_Keep/
My Role
As the project 2D artist, I owned the visual production of the card system, including illustrations, UI frames, card backs, iconography, and branding assets. I worked closely with designers to ensure gameplay readability while maintaining a cohesive fantasy aesthetic throughout the game.
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Card Art
Card illustrations created for Mulligan Keep, organized by card type and rarity
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Card Frame
A complete card frame system featuring rarity levels, curse variations, gem colors, and gameplay indicators.
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Card Back
Final card back design and development process, including symbol, value, color, and emblem exploration.
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Card Pack
Card pack designs developed across different rarity levels and card types, including form, material, color, and VFX exploration.
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Credits Page
Final in-game credits page and asset breakdown, including the wooden board, paper layout, and custom team portraits.
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Environment Concept
Environment concept developed from a level design layout and Unreal Engine blockout, with visual direction, painting, and lighting exploration.
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VFX Animation
Frame-by-frame VFX animation created using eight hand-drawn frames.