Project Overview

About the Project

Mulligan Keep is a cooperative deck-building roguelike where visual clarity was critical because players constantly manage cards, combat information, and cooperative interactions. My responsibility was to create a consistent visual language that balanced readability with the game's fantasy atmosphere.

Steam Link: https://store.steampowered.com/app/4465440/Mulligan_Keep/

My Role

As the project 2D artist, I owned the visual production of the card system, including illustrations, UI frames, card backs, iconography, and branding assets. I worked closely with designers to ensure gameplay readability while maintaining a cohesive fantasy aesthetic throughout the game.

  • Card Art

    Card illustrations created for Mulligan Keep, organized by card type and rarity

  • Card Frame

    A complete card frame system featuring rarity levels, curse variations, gem colors, and gameplay indicators.

  • Card Back

    Final card back design and development process, including symbol, value, color, and emblem exploration.

  • Card Pack

    Card pack designs developed across different rarity levels and card types, including form, material, color, and VFX exploration.

  • Credits Page

    Final in-game credits page and asset breakdown, including the wooden board, paper layout, and custom team portraits.

  • Environment Concept

    Environment concept developed from a level design layout and Unreal Engine blockout, with visual direction, painting, and lighting exploration.

  • VFX Animation

    Frame-by-frame VFX animation created using eight hand-drawn frames.